Game
Design
Player’s Role
The player is Kid Luge who wants to be the best
street luger ever.
Interaction Model
The player plays the game through the avatar Kid
Luge who is riding a street luge.
Perspective
The game is in third-person. The camera would be centered in the screen
behind Kid Luge.
Setting
The world is in 3-D. The world starts at the track’s starting
point and ends at the finish line. The
player follows the on path they are on.
There will be scenery walling them in.
If they run off the street they will explode. Time is stuck in the same place, sunny
afternoon. The street that he will be
riding on is in eighties California. The
setting will look like that area with similar landscapes and buildings. There will be pop culture references in the
background as well.
Challenges the Player Confronts
Human vs Self
Human vs Environment
The player has a challenge of controlling the
speed of the luge and maneuvering the luge.
Mechanics that Create Those Challenges
Obstacles on the road create the challenge of the
game.
Actions the Player Takes to Overcome
Them
The player must effectively steer, speed up,
and/or slow down to avoid obstacles.
There will always be an opening to avoid obstacles.
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